Content tagged with: scrum
Jeff Patton describes the different ways Agile teams deal with users and then digs in deep into story mapping – a technique that is more information rich than a simple backlog.
A basic presentation of Scrum by Ken Schwaber.
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Tamara Sulaiman presents experiences in implementing Agile in teams across different time zones in large companies. She shares the pleasure and the pain, ideas that worked as well as ideas that didnâ€™t. She also shares the critical success factors in making program level implementations successful and sustaining.
Starting Scrum in one team is not always easy, you have to teach and involve the whole team to adopt new principles and a new way of working and communicating. Starting Scrum for 20+ teams in 4 countries is really not simple and involves some strategies that are not explained in Scrum certification program.
* Where to start?
* How to explain and avoid confusion across the teams?
* How to be supported by the hierarchy?
* How long will it take?
Iâ€™ll detail the way eXo Platform fully implemented Scrum in the past months, …
Henrik Kniberg discusses the differences among different Agile processes such as Scrum, XP, and Kanban. He shares the thought that processes wars are meaningless and we need to see each process as a tool; there are no bad tools; just tools used for the wrong purpose.
Scrum for Team System v3 significantly evolves the leading Scrum process template by leveraging the capabilities of Visual Studio Team System 2010 Team Foundation Server (TFS 2010) to enhance the support for Agile best practices. Hear how a large customer extended its process model, supports its enterprise scale Scrum projects and Acceptance Driven Development. Additionally, learn how the template takes advantage of the new hierarchical work item capabilities, integrates with Microsoft Test and Lab Manager and supports the new deployment topologies for TFS 2010.
Dave Prior explains the concept of a product backlog in the scrum agile approach.
The presentation shows the usage of the agile and Scrum methods for software projects in highly dynamic and fast changing environment. It describes how to adapt Scrum process to extremely short delivery times counted for days. Such Scrum process was practically used and proved on small web-based application development. Typical delivery time is 3-5days.
Slides of the presentation
This talk explores a 3 month coaching engagement where the customer needed to coordinate requirements and design across five highly dependent development teams. Mike will show how the teams went from zero to hyper-productivity in a matter of sprints by implementing solid engineering practices and deploying a Product Owner team to coordinate deliverables across the entire product delivery organization.
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Learn how the greatest game studios create games. In this session Senior Technical Producer AÃ°alsteinn “Alli” Ã“ttarsson and Lead Game Designer Noah “Hammerhead” Ward tell a tale of how CCP migrated its 3 studios on 3 continents to large scale Agile development.