Interaction design luminary Alan Cooper discusses the importance of using personas in designing interfaces that will help your users to achieve their goals.
Feature gluttony is a common sin among software development projects. Customers deliver never ending wish list of features they want. However, the key is not to build everything, but only things that are really needed. Learn how
We have created lots of tools which are intended to structure fuzzy or unclear business needs. We have created use cases, user stories, acceptance test and so forth. Although the tools above were designed to improve collaboration
16 Oct 14
This talk is about the lean startup movement and how its ideas can be applied in order to incrementally build a product based on validated learning. We will discuss how adding features without first identifying our assumptions
13 Oct 14
Over two decades ago, Richard P Gabriel proposed the thesis of “Worse Is Better” to explain why some things that are designed to be pure and perfect are eclipsed by solutions that are seemingly limited and incomplete.
10 Apr 14