Android UI Design Patterns
Published June 22nd, 2010 Under Mobile, Open Source Tools, User Interface | Leave a Comment
In this session, the Android User Experience team will show the types of patterns you can use to build a great Android application. We’ll cover things like how to use Interactive Titlebars, Quick Contacts, and Bottom bars as well some new patterns which will get an I/O-only preview.
Scripting Android With Ruby
Published May 31st, 2010 Under Coding, Mobile, Open Source Tools | Leave a Comment
Mark Ranallo will give an introduction to using JRuby in conjunction with the Android Scripting Environment. Bonus content: download the slides from this talk.
PhoneGap: Mobile Applications with HTML, CSS and JavaScript
Published January 26th, 2010 Under Coding, Mobile, Open Source Tools | Leave a Comment
Brian LeRoux presents PhoneGap, a mobile web framework for creating phone applications using just HTML, CSS and JavaScript without having to program in phone’s native language, Objective C, Java or C++. PhoneGap is open source and currently works on IPhone, Android and Blackberry, supporting features like: geo-location, vibration, accelerometer, sound and contacting support.
http://www.infoq.com/presentations/PhoneGap-Mobile-Applications-with-HTML-CSS-JavaScript
Pixel Perfect Code: How to Marry Interaction and Visual Design the Android Way
Published January 18th, 2010 Under Coding, Open Source Tools, User Interface | Leave a Comment
A great user experience incorporates three pillars: structure, behavior, and expression. This talk will explore the wide variety of interaction design patterns we have built into the Android system framework to help educate you on the best way to use these pattern-based behaviors for an optimized user experience.
Testing Applications on Mobile Devices
Published January 4th, 2010 Under Mobile, Software Testing | Leave a Comment
In the highly competitive world of mobile applications, getting high-quality apps to market quickly can make or break the success of a product. With new applications for Android, iPhone and Blackberry battling for media attention and consumer dollars, the pressure to get apps built, tested and launched has never been greater. But the testing methods that have worked for web and desktop app companies (in-house QA, offshore testing firms, emulators/simulators, beta testers, etc.) dont meet the QA needs of mobile apps. The testing matrices in the mobile app world have become far too complex. Companies must test their apps across handset makers, handset models, wireless carriers, OS and browsers. And beyond that, they MUST account for location-based testing a task that has proven difficult and prohibitively expensive for even the most mature and sophisticated teams. This unmet challenge calls for a new approach. Crowdsourcing is uniquely suited to meet this challenge.
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