Content in the Mobile Software Category
There has been a dramatic increase in the number of smart phones and tablet-like devices. This has forced organizations to meet a new requirement that their applications have to work with mobile devices. At same the number and variety of platforms for mobile applications has also increased greatly (iPhone, Android, BlackBerry, Windows 7, webOS and Symbian). This has made it hard for organizations to know how to choose the right development path. In this session, we will explain the specific options available today, looking at the pros and cons of …
This vidoe provides a tour of everything that’s new in Android developer tools, with guidance on how to use them for best results.
Designing for Android can be super complicated due to the multitude of device sizes. But does it have to be that way? In this talk, the presenter will show the design process she used while collaborating with a freelance designer to create Monkey Write. The design goal: To produce a single-device design while keeping an eye on elements that need to be fluid.
A mobile device could be used like a laptop, but has quite different characteristics: memory, battery, connectivity, screen real-estate, processing power. All this makes writing a mobile application a different type of challenge and requires a different set of design patterns. This presentation identifies a few common patterns that can be applied to any mobile platforms although, perhaps through a different API. It covers usability solutions, predictive fetch of data, input minimization and guesswork, connectivity issues, storage of sensitive data and more.
AdobeĀ® Shadow is a new inspection and preview tool that allows front-end web developers and designers to work faster and more efficiently by streamlining the preview process, making it easier to customize websites for mobile devices. Adobe Shadow helps resolve this by giving you the ability to easily control browsing across multiple devices. It then complements this with debugging and inspection tools that enhance your ability to determine the exact causes of any issues.
This video shows how to build a rocking’ mobile-ready site with Ruby on Rails. The presenter discusses his successes and failures, as well as how to get your site ready for every smart phone and tablet out there.
With over 70 apps built and another 50+ due to be published in the Marketplace this year, Windows Phone MVP Atley Hunter shares what he’s found out making all those apps. Learn from his Binging and bungling, ask your questions and get the real info from someone who’s lives and breathes Windows Phone development.
This video demonstrates the capabilities of device orientation and motion events, and how physical device interaction can be used to control content with Javascript.
This video introduces the new Android 4.0 release, Ice Cream Sandwich, covering UI improvements, Renderscript, Animation Framework, Communication and API’s, Media and UI Toolkit.
The iPhone, the iPod touch and the iPad have have in common iOS, a new operating system based on proven technologies. This video aims to provide an introduction to the different approaches available to create iOS applications, including Apple’s own frameworks and toolkits. The talk gives an overview on many topics involved in the creation of iOS applications, including details on quality management and deployment and their impact in the product and project lifecycle.






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