Kanban for Video Game Development

Published August 23rd, 2010 Under Agile, Project Management | Leave a Comment

This session describes how Lean Production and Kanban has been applied to game development. Lean principles and Kanban tools have been used by a number of developers, including the presenter, to slash production costs by over 50%. As a complement, or replacement, to Scrum, Lean/Kanban provides predictability, transparency and optimization for complex game production.

http://www.infoq.com/presentations/kanban-video-game-dev

Agile Testing and SeleNesse

Published August 16th, 2010 Under Agile, Open Source Tools, Software Testing | Leave a Comment

Tools like FitNesse allows test automation to happen quickly and broadly. However, many companies can’t support it in their infrastructure. Dawn Cannan got around this problem by helping create SeleNesse, a Selenium-FitNesse plugin. She also paired with developers in the Java space and the .NET space to bring this plugin to both domains.

Video source

Single Piece Flow in Kanban: A How-To

Published August 11th, 2010 Under Agile, Project Management | Leave a Comment

This video presents how to surpass the limitations of some Kanban systems based on a sequence of phases by introducing work cells which involves using simultaneous phases grouped in two queues: what you are doing and what you are going to do.

http://www.infoq.com/presentations/Single-Piece-Flow-Kanban

Related article: Aspects of Kanban

How to Cope with Communication Problems in an Agile Project?

Published August 11th, 2010 Under Agile, Project Management | Leave a Comment

Nowadays project managers more and more frequently choose agile methodologies while conducting sophisticated projects. It is mainly because it increases effectiveness of the team and customer satisfaction. Unfortunately as in other methodologies problems with human resources occurs quite frequently. Most of the problems are connected with (lack of!) communication. What can be done to avoid at least some of them? How to improve communication with customer and communication between team members? Fortunately there are many possibilities. One of them is simulation game. It is not a silver bullet… but it can really help in a difficult situation. The game enables people to look at the world through somebody else’s eyes, feel as totally different person, try a completely different solution – in a safe conditions. During the game the players have to accomplish totally crazy project in an agile way.


Video Producer: Agile Central Europe Conference

From Dev To Production Through Build Pipelines and Teamwork

Published August 11th, 2010 Under Agile, Configuration Management | Leave a Comment

Sam Newman discusses how to improve the process going from software development to production, covering the following steps: building, configuration, automated testing, deploying, monitoring, logging and disasters. He offers practical advice on how to avoid transforming the development, QA and Operations into silos by using build pipelines providing continuous builds and deployment.

http://www.infoq.com/presentations/From-Development-To-Production

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